Hi there! As you probably already guessed my name is Matthieu Delaere. I am a game developer from Belgium. I am currently working as both a Senior Lecturer Graphics Programming and as R&D Graphics Programmer at Howest University of Applied Sciences - Digital Arts and Entertainment. As a researcher I am currenctly focusing on real-time ray tracing.
I call myself a "how low can you go"-programmer, with a profound love for Graphics, Engine Architecture and Artificial Intelligence in games. My constant curiosity to analyze how things work, combined with my Research & Development mindset, is was drives me in this wonderful world and industry!